Expanding the Go-To Druid Spell List with Unearthed Arcana.
DnD 5e Druid Spells. Spell Name. Spell Level. Casting Time. Range. Duration. School. Druidcraft. Cantrip 1 Action 30 Feet Instantaneous Transmutation Casting Time 1 Action, Range 30 Feet. Duration Instantaneous. School Transmutation. Class. Druid; Components. V; S; Spell Description. Whispering to the spirits of nature, you create one of the following effects within range: You create a tiny.
Druid Spells Cantrips (0 level) Druidcraft Guidance Mending Poison Spray Produce Flame Resistance Shillelagh. 1st Level. Animal Friendship Charm Person Create or Destroy Water Cure Wounds Detect Magic Detect Poison and Disease Entangle Faerie Fire Fog Cloud Goodberry Healing Word Jump Longstrider Purify Food and Drink Speak with Animals.
The circle features use your Reaction and Bonus Action almost exclusively, which means that you're left to use your Action for normal druid things like casting spells. Symbiotic Entity, the only circle feature which uses an Action, provides a massive pile of temporary hit points, allowing even the most frail druids to take several hits before dipping into their normal hit points.
The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of druid spells that are available for you to cast, choosing from the.
Various class features, spells, and other abilities let you take an additional action on your turn called a bonus action. The Cunning Action feature, for example, allows a rogue to take a bonus action. You can take a bonus action only when a special ability, spell, or other feature of the game states that you can do something as a bonus action. You otherwise don’t have a bonus action to take.
A druid who wears prohibited armor or carries a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter. Spells. A druid casts divine spells, which are drawn from the druid spell list. Her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic.
As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you. Druid 2nd level Evocation. 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Healing Spirit. casting time1 bonus action; range60 feet; componentsV, S; durationConcentration, up to 1 minute; You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a.